By Carl Weiss
Since the early days of online gaming, people talked
about the day that virtual reality would be able to deliver the goods and
produce an experience so incredibly realistic that you would be hard pressed to
decipher where the game ended and the real world began. There were even sci-fi movies that not only
forecast what the world would be like after the advent of VR, but it also
predicted the potential perils that could occur as a result of being jacked
into the virtual world. While neither the
hardware nor the dangers of VR have thus far materialized, it is interesting to
note that an offshoot of this paradigm has taken root. What I am talking about is the man/machine
interface known as “Augmented Reality.”
Through
the App Darkly
For starters, let’s take a look at such technologies
as social networks. Most people wouldn’t
think that a medium dedicated to making the world a more connected place would
have anything other than the real world with which to converse. These people
would be dead wrong. It turns out that one
of the fastest growing trends is the advent of non-human Twitter accounts. That’s right, you can now read tweets from
such things as a Boston Housecat, a pigeon who talks like a truck driver, an
Olympian’s towel and even the San Francisco fog, just to name a few. Why anyone would want to trade barbs with
Rick Santorum’s sweater vest is besides the fact. The reason that thousands or in some cases
millions of people have been enticed into playing along with whimsical
characters just goes to show you how far down the slippery slope that humanity
has slid in its attempt to thwart boredom, loneliness and the daily grind.
Speaking of playing along, this brings us to the
next online phenomenon, virtual worlds. Second
Life(SL) is one of the most prominent virtual worlds online today. Developed by
Linden Lab and launched on June 23, 2003, this Internet based alternative
universe currently boasts more than 800 thousand people who log in more than
once per month, who collectively log some 105 million man hours per month. Unlike other massive multiplayer games that
have sprung up like weeds online, SL is not built by its developers (Linden
Lab), but it is created by its members.
More importantly, once a member joins they have the ability to create
their own avatar and can do such things as purchase virtual real estate, open
virtual businesses and create a virtual world so all-encompassing that virtual
therapists can be found on the site that charge $100 per online session.
The
use of avatars is even becoming commonplace in business. Take IBM for example. Back in January of
2007, CNET reported that, IBM
envisions many businesses and nonprofits thriving in virtual worlds. Marketers
can use the so-called metaverses to project a cool image of products, and
retail outlets can use them to sell real-world goods. Lawyers, accountants and
real estate agents could also set up shop in virtual worlds to meet with
clients informally.
Virtual employee
meetings and business teleconferencing could also benefit from the fact that
virtual-world avatars can express emotion and gestures, adding life to
otherwise remote events. In fact, IBM's McDavid said virtual worlds could
ultimately be more of an affront to the airline business than teleconference
services like WebEx. "A lot of this is a change of mindset," he said.
Even more astounding is the fact that IBM has been conducting
virtual meetings worldwide with its employees via avatar for years. If the article is any indication, they expect
this trend to continue. Consider this
statement by McDavid,”
“A generation of kids reared in virtual worlds
like Second Life or
MTV's Laguna Beach are
eventually bound for a work force that will need to cater to their experiences
by creating virtual worlds for the corporate intranet.”
Smartphone
Wars
While losing yourself in an alternative realm may
seem way out there for many people, allow me to point out the fact that more
and more smart phone users seem to be in a world all their own without having to
resort to an avatar. You know who I am
talking about. These are the folks you
see texting nonstop at the Monday morning meeting, or walking down the sidewalk
talking to themselves. Want to start a
riot at the office tomorrow, ask the crowd at the coffee machine whether they
would be willing to give up their smart phones for a day, or ask four coworkers
whether Apple or Android is going to be the dominant form of communications in
the next two years. (Be prepared to run
after posing either question.)
And smart phones are only the tip of the
technological iceberg. Have you heard of
Google Glass? This is the wearable
computer that Google is developing that look like a pair of lensless
spectacles. If you think that your auto
insurance is high now, what with every teenager in town texting while driving,
wait until eyeglasses that automatically respond to your environment make their
debut in 2013. Look at the sky and these
babies will supply you with the latest weather forecast. Say the word and the glasses will start
recording video. (This could be a good thing or a bad thing to try should you
get pulled over for speeding.)
Of course, the main question to ask is whether
wearing this kind of gadget while behind the wheel or even while crossing the
street is a good thing or a bad thing. That
this kind of scenario is nearly inevitable was brought home last week in Paris
when Dr. Steve Mann, the original inventor of digital eyeglasses, was assaulted
in a Paris McDonalds when a customer attempted to rip the device off the doctor’s
head.
This from pcmag.com:
While in line at the restaurant, a McDonald's employee
asked Mann about the glasses. Given that Mann and his family had "spent
the day going to various museums and historical landmark sites guarded by
military and police," he had a doctor's note regarding his computer vision
glasses, which he showed to the employee.
"After reviewing the documentation,
the purported McDonalds employee accepted me (and my family) as a customer, and
left us to place our order," Mann wrote. Through the remainder of his
story, Mann referred to that employee as "Possible Witness 1." After placing his family's fast-food order
with the cashier, or "Possible Witness 2," Mann sat near the
restaurant entrance to people watch.
It was at that point that a man, who Mann
dubbed Perpetrator 1, tried to take his glasses. "The eyeglass is
permanently attached and does not come off my skull without special
tools," he wrote.
Mann attempted to calm him down by showing
him the letter from his doctor. Perpetrator 1 brought Mann with him to meet two
other men (Perpetrators 2 and 3), one of whom was wearing a McDonald's employee
shirt and carrying a broom and dustpan. All three men reviewed the doctor's
note, then crumpled the paper and ripped it up.
"Perpetrator 1 pushed me out the door,
onto the street," Mann wrote.
The irony
of the situation came directly from Mann's glasses, which processes imagery
using Augmediated Reality, Mann said, in order to help him see better. But when
the internal computer is damaged, by, say, physical assault, it retains photos
that it would otherwise erase, therefore capturing images of the situation.
There’s that term again. Well, sort of. Wikipedia
defines the term as, “Augmented reality (AR) is a live, direct or indirect, view
of a physical, real-world environment whose elements are augmented by computer generated input such
as sound, video, graphics or GPS data. It is related to a more general concept
called mediated reality where a
view of reality is modified (possibly even diminished rather than augmented) by
a computer. As a result, the technology functions by enhancing one’s current
perception of reality. By contrast, virtual
reality replaces the real world with a simulated one.”
What the concept boils down to in practice is instead of
merely using technology as an afterthought, in AR the man/machine interface is
much more proactive in that much of what you see, hear, read and watch is
filtered, metered, repackaged and broadcast via computer. Where you currently send text and photos via
smartphone whenever the mood strikes, in AR mode you would simply tell your
wearable multimedia computer to snap photos or shoot video which you will then
broadcast to a person, or a crowd (think Google Hangout) just by commanding
your wearable computer to do so.
While this kind of process doesn’t seem to be all that
different from what many of us in the wired world currently do on a daily
basis, the very idea of throngs of camera toting, online broadcasting throngs
could well change the way in which individuals are perceived.
·
If you think Rodney King made the headlines back
in 1991, what do you think will happen when thousands or even millions of
people equipped with wearable video technology will do to the world of network
news?
·
Will state governments enact laws that make AR
behind the wheel a punishable offense?
·
Will airline passengers be forbidden from
bringing their Google Glasses onto commercial airliners?
·
Will the authorities be able to issue a court
order that allows them to review your video feed shot via wearable computer
that clearly shows you drinking and then driving?
·
Will a divorce attorney be able to download compel
a judge to allow a spouse’s Google Glass data to be held against him or her in
court?
While the possibilities seem nearly endless, once AR becomes
a reality that is embraced by the public, will this technology further erode
the real world connections that make relationships possible. Or, will we simply live, work and connect in
a virtual world via avatar from the comfort of our own home? Either way, it sure beats paying $3.50 per
gallon at the pump.
Carl Weiss will discuss this topic yet further in his weekly Working the Web to Win radio show which airs every Tuesday at 4pm Eastern on Blog
Talk Radio. He is also president of W
Squared Media Group and owner of Jacksonville Video Production.
|
Wearable Tech Pioneer Assaulted at Paris McDonalds by
Stephanie Mlot (http://www.pcmag.com/article2/0,2817,2407258,00.asp)
Meet Me in My Avatar’s Office by Stephanie Olsen
(http://news.cnet.com/2100-1043_3-6152727.html
This is an interesting time we live in, cant wait to see what they come up with next.
ReplyDeleteNice Article. It's intriguing to wonder what innovations can be right around the corner.
ReplyDelete